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Emerging Learning Design 2018
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Friday, June 1 • 8:30am - 9:15am
Stepping Your Scholarly Game Up: Engage Students with Gamification

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This session will showcase how to use the tools in your LMS to gamify your course and increase student engagement without decreasing the quality of the content. Student engagement is a hot topic due to the way technology has pervaded education, changed pedagogy, and impacted how students learn. Using the tools available in the LMS, the example course that will be shown is designed using the activity completion feature to emulate a game like environment. Students must complete previous activities or meet certain requirements for the next activity to open or unlock. To add emphasis to the game style course, strategically naming of the levels and activities was important. It is at the instructor’s discretion of how they want to use the tools within their LMS to gamify their course. Gamifying is just one way to increase student engagement but not the only way the tools in your LMS can be used. The strongest takeaways are to understand why it is important to focus on adding game-like elements to a course without sacrificing content and to remember that increased student engagement means increased student learning.

avatar for Jenna Corraro

Jenna Corraro

Seton Hall University

Friday June 1, 2018 8:30am - 9:15am EDT
1120 (ADP Center)